Decimalisation reached fruit machines in 1971 in stages rather than overnight: the 5p and 10p arrived in April 1968 as exact twins of the shilling and florin, Decimal Day followed on 15 February 1971, and the old penny was withdrawn on 31 August 1971. Here is what that sequence meant for coin-operated machines, and what the records leave unclear.
The 5p and 10p entered circulation in April 1968 matching the shilling and florin in size and value, so shilling and florin coin slots met familiar coins.
Decimal Day was 15 February 1971; the old penny and threepence were withdrawn on 31 August 1971.
The sixpence carried on as 2½p until June 1980, and the big 5p and 10p lasted until smaller versions arrived in 1990 and 1992.
Published sources we checked do not describe how individual fruit machines were converted, so treat confident ‘conversion’ stories with care.
Today’s pub fruit machines are Category C, taking up to £1 a game and paying no more than £100, for adults only.
Decimal Day
15 February 1971
5p and 10p issued
April 1968, twins of the shilling and florin
Old penny and 3d withdrawn
31 August 1971
Sixpence withdrawn
June 1980 (worth 2½p)
Machine law at the time
Gaming Act 1968, Part III
Pub machine today
Category C: £1 stake, £100 prize
Decimalisation and fruit machines in 1971: the short answer
Britain’s switch from pounds, shillings and pence to a 100-penny pound did not hit fruit machines in a single weekend. The new money was phased in over roughly three years, and the two coins most useful to coin-operated machines, the 5p and the 10p, were deliberately made identical in size and value to coins already in pockets. That design choice is the single most important fact for anyone researching decimalisation and fruit machines.
The Royal Mint’s account of decimalisation (opens in a new tab) records that the 5p and 10p entered circulation in April 1968, matching the existing shilling and florin so they could circulate side by side as ‘decimal twins’. Decimal Day itself, when the new halfpenny, penny and twopence arrived and 100 pennies made a pound, was 15 February 1971.
What the published record does not give is a neat story of engineers visiting every pub and arcade on a set date. None of the sources we checked describes how individual machines were converted. This page sets out the dated coin changes, explains what they meant mechanically for a coin slot, and flags where the trail goes cold. For the wider story of machines in this country, see slot machines in Britain and the main slot machine history hub.
How pre-decimal money worked on a coin slot
Before 1971 a pound was 20 shillings and a shilling was 12 pence, so a pound held 240 old pennies. Prices were written with ‘s’ and ‘d’ (from the Latin solidus and denarius), and a machine’s price-of-play label might read 1d, 6d or 1s. Coin mechanisms of the period sorted coins physically, by size and weight, so each slot was built around particular coins rather than around a value.
That matters because the coins people fed into amusement and gaming machines changed at different times. A coin slot doesn’t care about arithmetic; it cares whether the disc falling into it has the expected diameter and heft. Any change to a coin’s physical specification is a machine problem, while a change to its name is not.
Pre-decimal coins and their decimal value
Old coin
Old value
Decimal value
What happened to it
Halfpenny (½d)
1/480 of a pound
About 0.21p
Withdrawn 31 July 1969
Penny (1d)
1/240 of a pound
About 0.42p
Withdrawn 31 August 1971
Threepence (3d)
1/80 of a pound
1.25p
Withdrawn 31 August 1971
Sixpence (6d)
1/40 of a pound
2½p
Kept circulating; withdrawn June 1980
Shilling (1s)
12d
5p
Circulated as the 5p twin until the smaller 5p of 1990
Florin (2s)
24d
10p
Circulated as the 10p twin until the smaller 10p of 1992
The decimal values for the halfpenny and penny are simple arithmetic (100 ÷ 240 = 0.4167p). Those coins never had an official decimal equivalent in circulation, which is why they had to go.
The decimal twins: why shilling and florin slots kept working
Because the 5p matched the shilling and the 10p matched the florin, a coin mechanism set up for a shilling had nothing to distinguish it from a 5p. In practice this meant that any machine priced in shillings or florins could take the new coins from April 1968 without a single part being changed, and the value it credited was still correct: one shilling was exactly 5p.
This is the key reason decimalisation was far less disruptive for higher-priced machines than people sometimes assume. The machines facing real change were the ones built around coppers: the old penny, the halfpenny and the threepenny bit. Those coins had no decimal twin, and the new bronze coins introduced on 15 February 1971 were a different size.
Wikipedia’s Decimal Day article adds a revealing side note: some people used new pennies as sixpences in vending machines. It shows how coin slots judged discs purely by their physical properties, and why any coin of a similar size to an accepted coin was a headache for machine owners.
The real deadline for penny machines: 31 August 1971
Decimal Day was the start date for spending the new bronze coins, but the old penny and threepence were not withdrawn until 31 August 1971. They left everyday use within about two weeks of Decimal Day, according to the same Wikipedia account, yet the formal deadline gave operators of penny-priced machines a short window to adapt.
Which machines were affected? Anything priced in old pennies: the penny-in-the-slot amusements found at seaside piers and in arcades, and any gaming machine set up to take coppers. The history of seaside arcades is closely tied to penny play, which is one reason the 1971 switch is remembered so strongly there.
Owners had broad choices: re-gauge or replace the coin mechanism for a decimal coin, re-price the machine for a coin with a twin (such as the 5p), or retire it. Which route individual operators took, and how many machines went each way, is not documented in any source we checked, so this page does not put numbers on it.
Identify the coin the machine accepts by looking at the coin entry plate and any price label.
Check that coin against the withdrawal dates in the table above.
If it took a shilling or florin, it would have accepted 5p or 10p unchanged from April 1968.
If it took an old penny or threepence, it needed a different coin mechanism or a new price by 31 August 1971.
If it took a sixpence, it could keep running until June 1980, at a value of 2½p per play.
The sixpence, the 2½p and odd prices of play
The sixpence was the oddity of decimalisation. Worth exactly 2½p, it stayed legal and was finally withdrawn in June 1980. The Royal Mint lists that withdrawal, and Wikipedia’s Decimal Day article notes that it paved the way for the decimal halfpenny to go in 1984.
For machine pricing, a coin worth 2½p is awkward. A sixpenny play had no whole-penny equivalent, and the new halfpenny existed partly to make such amounts payable. Machines that kept taking sixpences through the 1970s were, in effect, still running on old money, even though the price would now be written as 2½p.
The halfpenny’s own story ran from the decimal ½p arriving on 15 February 1971 to its demonetisation on 31 December 1984. The old halfpenny had already gone on 31 July 1969, more than eighteen months before Decimal Day.
The law behind 1971 fruit machines: the Gaming Act 1968
Decimalisation coincided with a new legal framework for machines. The Gaming Act 1968 set out rules for gaming by means of machines in Part III, sections 26 to 39 of the text on legislation.gov.uk (opens in a new tab). It separated jackpot machines in casinos, bingo clubs and members’ clubs (section 31) from amusement-with-prizes machines in pubs, arcades and other premises (section 34).
The original 1968 money limits are not in any source we checked, so we don’t quote them. The limits we can date come later. A 2001 review recorded amusement-with-prizes (AWP) machines at a 30p stake with a £5 cash or £8 token prize, and the 2006 Variation of Monetary Limits Order (opens in a new tab) raised the AWP stake from 30p to 50p and the all-cash AWP prize from £25 to £35 from 27 October 2006. Every one of those figures is written in decimal money, a reminder of how fully the new currency replaced the old.
The 1968 regime ran until the Gambling Act 2005 took over on 1 September 2007 and introduced today’s categories.
Decimalisation and fruit machines: a dated timeline
Coin changes that mattered to UK machines, 1966–1992
Date
Event
What it meant for coin slots
1 March 1966
Chancellor announces a 100-unit pound
Planning period begins
1968
Gaming Act 1968 enacted
New legal framework for machines
April 1968
5p and 10p enter circulation
Identical to shilling and florin; existing slots accept them
31 July 1969
Old halfpenny withdrawn
Halfpenny-priced play ends
October 1969
50p introduced
New high-value coin; later used on many machines
15 February 1971
Decimal Day: ½p, 1p, 2p introduced
New bronze coins of new sizes
31 August 1971
Old penny and threepence withdrawn
Copper-priced machines must change or close
June 1980
Sixpence withdrawn
Last pre-decimal coin without a twin goes
1982
20p introduced
New coin for machine pricing
1983
£1 coin introduced
Higher-value coin play becomes practical
1990 and 1992
Smaller 5p and 10p introduced
Coin mechanisms need adjusting again
Two later steps on that list deserve a note. The smaller 5p (1990) and 10p (1992) ended the life of the shilling and florin, and any machine that had quietly accepted those big coins for two decades needed its coin handling updated. And the £1 coin of 1983, followed by its 12-sided replacement in 2017, set up the next big coin change, covered on our page about the new pound coin and machines.
What a 1971 fruit machine actually did with your coin
Machines of the early 1970s were largely electromechanical: physical reels driven by motors, with relays and switches deciding the outcome. The electromechanical era began in the United States in the 1960s, and machines of that general type were common in Britain while the currency changed. The coin did three jobs: it started the game, it was counted towards the takings, and in cash-paying machines it might be paid back out as a prize.
Decimalisation touched each of those jobs. A new coin size meant changes to the coin acceptor. A new denomination meant the prize and price labels had to be re-written. And where machines paid out in coins, the payout side had to handle whatever coin the prize was now paid in. The symbols on the reels, from the cherry to the bell and the BAR, carried on unchanged.
Modern machines are very different. The outcome is set by a random number generator or, on many pub machines, a compensated controller that steers the long-run return. If you want the full workings, our guide to fruit machines in the UK explains holds, nudges and feature trails.
Decimalisation myths about fruit machines
A few claims circulate about 1971 that the records don’t support. Here is how they stand against what we could verify.
‘Every machine had to be converted on Decimal Day.’ Not so. Shilling and florin machines took 5p and 10p from 1968, sixpence machines could run until 1980, and penny machines had until 31 August 1971.
‘Decimalisation made machines pay less.’ No source we checked shows payout percentages changing because of the currency switch. Prices and prizes were re-labelled; the maths of any individual machine depended on how its owner set it.
‘The 5p was a new coin size.’ It wasn’t, until 1990. For more than twenty years the 5p was physically the shilling.
‘There was a legal minimum payout at the time.’ We found no regulatory minimum return for any machine category today, and none for 1971 in the sources we checked.
The broader lesson for players hasn’t changed since 1971: a machine’s built-in return decides what it pays over time, not the coin you put in. Our guide to fruit machine payouts explains how that works today.
Fruit machines since decimalisation: the rules today
Card payments still can’t be used to play gaming machines in Great Britain. The government decided in May 2024 to lift the debit card ban once protections are in place, but that change is not in force. See debit cards on gaming machines for the current position.
Playing fruit-style slots online today
Decimalisation is history, but the fruit machine look lives on in online fruit slots, which run on an RNG rather than coin mechanisms and are capped at £5 a spin for players aged 25 and over and £2 a spin for 18 to 24-year-olds. The offers below are from licensed casinos; they are for adults only and terms apply.
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Whatever you play, treat it as paid entertainment: losses are the likely outcome over time. Set a deposit limit first, and if gambling stops being fun, call the National Gambling Helpline on 0808 8020 133.
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Frequently asked questions
When did decimalisation happen in the UK?
Decimal Day was 15 February 1971, when the new halfpenny, penny and twopence entered circulation and the pound was divided into 100 pennies instead of 240. The change was phased in: the 5p and 10p arrived in April 1968, the 50p in October 1969, and the old penny and threepence were withdrawn on 31 August 1971. Fruit machines were affected at different points depending on which coins they took. Our slot machine history hub puts the switch in the context of a century of machines.
Did fruit machines have to be changed for decimalisation?
Some did and some didn’t. Machines priced in shillings or florins carried on because the 5p and 10p were the same size and value as those coins. Machines built for old pennies or threepences needed a new coin mechanism, a new price or retirement by 31 August 1971, when those coins were withdrawn. The sources we checked don’t describe how operators handled individual machines, so be cautious with detailed conversion stories. Our page on slot machines in Britain covers the period.
Why could a shilling slot accept a 5p coin?
Because the 5p was made as a twin of the shilling, matching its size and value, so a mechanical coin acceptor had nothing to tell them apart. The 10p was the florin’s twin in the same way. The Royal Mint introduced both in April 1968 so they could circulate alongside the old coins before Decimal Day. They stayed in that form until a smaller 5p came in 1990 and a smaller 10p in 1992. See our timeline of UK coin changes for the later £1 switch.
What was a penny worth in new money?
An old penny was 1/240 of a pound, about 0.42 new pence, which is why it had no decimal coin equivalent and had to be withdrawn. It left everyday use within about two weeks of Decimal Day and was officially withdrawn on 31 August 1971, along with the threepenny bit. Penny-priced amusement machines were the ones most affected by that deadline. The link between penny play and the seaside is covered on our seaside arcades history page.
How long did the sixpence last after decimalisation?
The sixpence stayed in circulation until June 1980, almost a decade after Decimal Day, valued at 2½p. That made it the last pre-decimal coin without a decimal twin to disappear. Any machine that took sixpences could keep running on them through the 1970s, with its price now written as 2½p. Its withdrawal later allowed the decimal halfpenny to be removed in 1984. For a broader view of old machines and their coins, see retro slot machines.
Which law covered fruit machines in 1971?
The Gaming Act 1968 did. Part III of that Act, sections 26 to 39, covered gaming by means of machines, with section 31 dealing with jackpot machines in casinos, bingo clubs and members’ clubs and section 34 dealing with amusement-with-prizes machines in pubs, arcades and similar places. It was enforced by the Gaming Board for Great Britain. The Gambling Act 2005 replaced it from 1 September 2007. Our Gaming Act 1968 page explains the Act in more depth.
Did decimalisation change fruit machine payouts?
Nothing we checked shows the currency switch changing how much machines paid back. Decimalisation changed how prices and prizes were written and which coins machines accepted, but a machine’s long-run return depended on how it was built and set, not on the currency. There was also no legal minimum return that we could confirm, then or now. Today a Category C machine must display its target return. Our guide to how much fruit machines pay out explains the figure.
What can a pub fruit machine take today?
A pub fruit machine is a Category C machine with a £1 maximum stake and a £100 maximum prize, and only adults can play. Machines take coins and notes, and the Circumstances of Use Regulations 2007 limit how much can be paid in at once and stop machines from accepting debit or credit cards. A plan to allow debit cards was announced in May 2024 but isn’t in force. Our page on pub slot machines covers the rules in pubs.
How can I tell if an old fruit machine is pre-decimal?
Start with the coin entry and price label. Markings in shillings and pence, or a slot sized for the old penny or threepence, point to a machine made or set up before 31 August 1971. A slot marked for 5p or 10p could still be older, because those coins were twins of the shilling and florin. Maker’s plates and serial numbers help too. Ownership has its own rules, so read buying a slot machine in the UK first.
Was the 50p used on machines at decimalisation?
The 50p was introduced in October 1969, before Decimal Day, and replaced the ten-shilling note, which was withdrawn on 20 November 1970. Our sources don’t say when fruit machines first accepted it. Much later, the 2006 Variation of Monetary Limits Order raised the amusement-with-prizes stake from 30p to 50p, so a single 50p play became the top stake on those machines from 27 October 2006. The Gaming Act 1968 history gives the full set of 2006 changes.
Gambling can be addictive. Free, confidential help is available 24 hours a day from the National Gambling Helpline on 0808 8020 133. Visit GamCare.org.uk and GamCare, or block yourself from all UK-licensed gambling sites with GAMSTOP.
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