The Gaming Act 1968 set the rules for British fruit machines for almost forty years. Its Part III split machines into jackpot machines for casinos and clubs and amusement-with-prizes (AWP) machines for pubs and arcades, each with its own stake and prize limits, until the Gambling Act 2005 took over on 1 September 2007.
Part III of the Act (sections 26–39), ‘Gaming by Means of Machines’, governed every fruit machine in Great Britain.
Section 31 covered jackpot machines in casinos, bingo clubs and members’ clubs; section 34 covered AWPs in pubs, arcades and similar premises.
By the 2001 review, AWPs were limited to a 30p stake and a £5 cash or £8 token prize; jackpot machines to a 50p stake.
From 27 October 2006 the AWP stake rose to 50p, months before the 2005 Act replaced the whole system.
Citation
1968 c. 65 (now repealed)
Machine rules
Part III, sections 26–39
Regulator
Gaming Board for Great Britain
Pub machine type
Amusement with prizes (section 34)
Club and casino type
Jackpot machines (section 31)
Replaced
1 September 2007, by the Gambling Act 2005
What the Gaming Act 1968 meant for fruit machines
Before 1968, British law had no proper scheme for gaming machines. The Betting and Gaming Act 1960 had loosened the rules on gambling, and in the years that followed gaming clubs and machines spread quickly. The 1968 legislation was Parliament’s response. It created a regulator, required gaming premises to be licensed or registered, and gave machines their own part of the law.
For the fruit machine, the Act did two lasting things. It separated the high-prize machines found in clubs and casinos from the low-prize machines in pubs and arcades, and it gave each a legal ceiling on stakes and prizes. Today’s categories are descendants of that split. Our slot machine history hub and slot machines in Britain page put the Act in the longer story.
Why Parliament passed the Gaming Act 1968
Legal histories describe the Act as a response to a ‘massive expansion in casino and machine gaming’ in the 1960s. The answer was control: the Act set up the Gaming Board for Great Britain to oversee gaming, and only licensed or registered premises could offer the higher-stakes forms. The Board remained the regulator until the Gambling Commission replaced it when the Gambling Act 2005 came fully into force in 2007.
Part III: how the Gaming Act 1968 regulated machines
Part III, headed ‘Gaming by Means of Machines’, runs from section 26 to section 39. Its structure shows how the law thought about machines: who could sell and maintain them, where they could be used, and what happened to anyone who broke the rules.
Part III of the Gaming Act 1968: section headings
Section
Heading
In plain English
26
Scope of Part III
Which machines the Part covers
27–29
Sale, supply and maintenance of machines
Controls on who could sell, supply and service machines
30
Registration under Part III
Registering premises to use machines
31
Use of machines by virtue of licence or registration
Jackpot machines in licensed or registered premises
32
Power to authorise more than two machines
Licensing authorities could allow extra machines
33
Use of machines at non-commercial entertainments
Amusement machines at charity and similar events
34
Other uses of machines for amusement purposes
AWP machines in pubs, arcades and other premises
35
Use of machines not falling within ss. 31 to 34
Any other machine gaming was restricted
36–39
Removal of money, regulations, offences, penalties
Collecting cash, record-keeping and enforcement
Section 32’s heading tells you the default for jackpot machines: two per premises unless an authority allowed more.
Jackpot machines vs AWP fruit machines under the 1968 Act
The explanatory memorandum to a 2006 order under the Act sums up the split. Section 31 covered jackpot machines in casinos, bingo clubs and members’ clubs. Section 34 covered amusement-with-prizes machines in pubs, arcades and other premises where gambling was not the main business.
The two kinds of fruit machine under the Gaming Act 1968
Jackpot machine
AWP (amusement with prizes)
Section
31
34
Where found
Casinos, bingo clubs, members’ clubs
Pubs, arcades, other non-gambling premises
Stake (2001 review)
50p
30p
Top prize (2001 review)
£1,000 casino; £500 bingo; £250 club
£5 cash or £8 in tokens
Closest modern equivalent
Club and casino machines such as B3A and B4
Category C pub fruit machine
If you remember the ‘jackpot’ machine in a working men’s club and the smaller fruit machine in the pub, that is this split in action. Our pages on club jackpot machines and pub slot machines describe what replaced them.
Gaming Act 1968 fruit machine stake and prize limits
The 1968 Act let ministers change the money limits by order, so they moved over the years. The figures below are the ones confirmed in the sources checked: those quoted in a 2001 review of the law, and the rises made in 2006.
Confirmed machine limits under the Gaming Act 1968
Machine
Limit
At the 2001 review
From 27 October 2006
Jackpot machine, non-casino premises
Maximum stake
50p
£1
Jackpot machine, casino
Maximum stake
50p
Unchanged
AWP
Maximum stake
30p
50p
AWP
Maximum prize
£5 cash or £8 tokens
Not changed by the 2006 order
All-cash AWP
Maximum prize
£25 (before the 2006 order)
£35
The cost difference adds up. At the 30p AWP stake, 100 plays cost £30; at 50p after October 2006, the same 100 plays cost £50. With a theoretical return of, say, 80% (an example figure, not a legal minimum, since none existed), the average cost of those 100 plays rose from £6 to £10. Our explainer on compensated machines shows how fruit machines managed their returns in practice.
We have not found reliable figures for the limits in force in 1968 itself or for every change between 1968 and 2001, so they are not listed. The all-cash AWP was a later variant with its own prize limit.
The 2006 increases: the last changes to the 1968 rules
The final adjustments came through the Gaming Act 1968 (Variation of Monetary Limits) Order 2006, SI 2006/2663. According to the order’s explanatory note (opens in a new tab), it raised the maximum charge for a jackpot machine outside casinos from 50p to £1, raised the AWP stake from 30p to 50p, and lifted the prize limit on all-cash AWPs from £25 to £35. Casino jackpot limits were left alone. The accompanying memorandum gives 27 October 2006 as the start date.
These changes came less than a year before the old law was switched off, a sign that the government wanted the machine trade to move gradually toward the higher limits planned under the new regime.
How many fruit machines were there under the Gaming Act 1968?
Those three rows add up to 234,000, so the published total includes about 1,000 machines not broken down. A Gaming Board estimate for 2002/03 had put AWPs at about 221,000, so AWP numbers were already falling before the 2005 Act. For today’s picture, see how many slot machines there are in the UK.
The fruit machine era under the 1968 Act
Almost everything people associate with the classic British pub machine grew up under this Act. Decimal Day on 15 February 1971 changed the coins machines took, as our page on decimalisation and fruit machines explains. Electrocoin’s Bar-X was created in 1981 and was in arcades by 1983, the year the £1 coin arrived. The first UK quiz machine appeared in 1985, and JPM’s Monopoly machine of 1994 is described as the first 50p-play and first touch-screen skill with prizes machine. By 1987 JPM led the UK market, with Bell-Fruit and Barcrest sharing second place.
Holds and nudges became the signature of British machines in this period, setting them apart from American slots; our history of nudges and holds traces them. Using an offered nudge or hold well can stop you missing a win the machine has already made available, but no technique beats a machine’s built-in payout percentage.
How the Gambling Act 2005 replaced the 1968 fruit machine rules
The Gambling Act 2005 received royal assent on 7 April 2005, repealed the Gaming Act 1968, and came fully into force on 1 September 2007, when the Gambling Commission took over from the Gaming Board. It replaced the jackpot and AWP split with lettered categories, each with its own limits, set out on the Gambling Commission’s gaming machine categories page (opens in a new tab). The pub AWP became the Category C machine, now limited to a £1 stake and £100 prize.
The 1968 Act lives on in one place: casinos licensed under it, known as converted casinos. By default they may have up to 20 machines of categories B to D, and from 22 July 2025 they can take up an extended entitlement of up to 80 machines if they meet floor-space and table conditions. See machine entitlements and the Gambling Act 2005 and machines.
How to check a fruit machine’s limits today
Labels have replaced the old section numbers, but you can still work out what a machine allows.
Find the category on the machine’s label or information screen.
‘The law set a minimum payout.’ No regulatory minimum return applied then or now; machines display a theoretical return instead.
‘Pub machines and club jackpots were the same.’ They were in different sections of the Act, with different stakes and prizes.
‘Old machines could be read once you learned their cycle.’ Some machines managed returns over time, but that never let a player beat the built-in percentage.
‘The 1968 Act is still the law.’ It was repealed by the Gambling Act 2005; only its converted casinos remain as a category.
Where to play fruit machine style slots online
Online fruit machine games are digital slots rather than Category C machines, so they follow online rules: £5 a spin for players aged 25 and over, £2 for 18 to 24, no autoplay and at least 2.5 seconds per spin. Our partners carry fruit-themed games, but lobbies change, so search for them at each casino.
PlayOJO gives new UK customers aged 18+ (not Northern Ireland) 80 free spins on Big Bass Bonanza with a first deposit of at least £10; each spin is 10p and winnings have no wagering. Coral offers 100 spins at 10p after a qualifying deposit and £10 of slot bets, and Ladbrokes up to 500 spins over ten days after £10 on slots. Terms apply. Slots cost money over time, so decide your budget first.
Coral and Ladbrokes are both run by LC International Limited (Entain). If you already hold an account with one Entain brand, you may not be able to open a new account with another; check the terms before signing up.
Significant terms: 18+. New players only. Offer runs 01/10/2026 to 01/02/2027. Deposit (certain types excluded) and bet £10+ on slot games to get 100 free spins (selected games, £0.10 each, 48 hrs to accept, valid 7 days). No wagering on free spin winnings. Deposits by Neteller, PayPal, Paysafe, Skrill, prepaid cards and certain debit cards do not qualify. Restrictions and T&Cs apply. GamCare.org.uk
Read the Coral reviewLicence: LC International Limited, UKGC account 54743. Offer checked 5 October 2026.
Significant terms: 18+. New customers only, from 14/11/25 until further notice. Certain deposit methods excluded. Deposit and spend £10+ on slots for 50 free spins a day during the first 10 days after first deposit and registration (max 500, £0.10 each, selected games, claim before 23:59 each day, valid 7 days). No wagering. Prepaid cards, PayPal, Paysafe, Neteller, Skrill and Moneybookers deposits do not qualify. Restrictions and T&Cs apply. GamCare.org.uk
Read the Ladbrokes reviewLicence: LC International Limited, UKGC account 54743. Offer checked 5 October 2026.
Significant terms: 18+. New UK customers (excluding Northern Ireland). First deposit only. Minimum deposit £10. 80 free spins on Big Bass Bonanza, £0.10 each. No wagering requirements; winnings paid in cash. Cannot be used with any other offer. Only available to players who arrive through the designated offer link. Full T&Cs apply. GamCare.org.uk
Read the PlayOJO reviewLicence: Skill On Net Limited, UKGC account 39326. Offer checked 5 October 2026.
18+. Gambling should be entertainment that costs money, not a way to make it. Decide a budget before you play: plan a slot budget. Free, confidential help: National Gambling Helpline 0808 8020 133.
Frequently asked questions
What did the Gaming Act 1968 say about fruit machines?
Part III of the Gaming Act 1968, sections 26 to 39, set the rules for all gaming machines in Great Britain, including fruit machines. It split them into jackpot machines (section 31) for casinos, bingo clubs and members’ clubs, and amusement-with-prizes machines (section 34) for pubs, arcades and similar premises, each with stake and prize limits. It also controlled who could sell and service machines. Our fruit machines guide explains how today’s machines differ.
What was an AWP machine?
AWP stands for amusement with prizes. Under section 34 of the Gaming Act 1968, AWPs were the lower-stake fruit machines allowed in pubs, arcades and other premises where gambling was not the main activity. At the time of a 2001 review they were limited to a 30p stake and a £5 cash or £8 token prize. The AWP is the ancestor of today’s pub fruit machine; see what is a Category C machine?
What was the difference between a jackpot machine and an AWP?
Jackpot machines were the higher-prize machines allowed in casinos, bingo clubs and members’ clubs under section 31, while AWPs were the lower-prize machines found in pubs and arcades under section 34. At the 2001 review, jackpot machines took a 50p stake with prizes up to £1,000 in casinos, £500 in bingo clubs and £250 in members’ clubs. AWPs took 30p. The club jackpot machines page covers their modern successors.
What was the maximum stake on a pub fruit machine before 2007?
At the time of the 2001 review the maximum stake on a pub AWP was 30p. A 2006 variation order made under the Act raised it to 50p from 27 October 2006. Less than a year later, on 1 September 2007, the Gambling Act 2005 took over and pub machines became Category C, now with a £1 stake and £100 top prize. Our page on the maximum prize on a pub fruit machine has today’s figures.
Who regulated fruit machines under the 1968 Act?
The Act itself created the Gaming Board for Great Britain, which oversaw gaming, including machines, until the Gambling Act 2005 came fully into force on 1 September 2007. From then, the Gambling Commission took over. Licensing of individual premises also involved local authorities and, in some cases, the courts. For what the modern regulator does, read the Gambling Commission and slots.
When was the Gaming Act 1968 repealed?
The Gambling Act 2005 repealed the Gaming Act 1968. The 2005 Act received royal assent on 7 April 2005 and came fully into force on 1 September 2007, which is when the old jackpot and AWP rules stopped applying and the new categories took over. A trace of the 1968 Act remains: casinos licensed under it still operate as converted casinos with their own machine entitlements. See the Gambling Act 2005 and machines.
How many fruit machines were there in Britain under the 1968 Act?
Official figures for 2005 put the total at 235,000 gaming machines in Great Britain, of which 192,000 were AWPs, 25,000 club or jackpot machines, and 17,000 pinball, pusher and crane machines. A Gaming Board estimate for 2002/03 had AWPs at about 221,000, so numbers were already falling in the Act’s final years. Our page on how many slot machines there are in the UK covers more recent counts.
Did the 1968 Act set a minimum payout for fruit machines?
No minimum payout is confirmed in the sources checked, and the current rules set none either. Today, Category B and C machines must display a theoretical return-to-player figure, and some Category D machines must too, but the law does not set a floor. Claims of a fixed legal minimum such as 70% are not supported. Our guide to how much a fruit machine pays out explains what the displayed figure means.
What is a 1968 Act casino?
A 1968 Act casino, also called a converted casino, is one first licensed under the Gaming Act 1968 that carried on under the Gambling Act 2005. By default it may have up to 20 machines of categories B to D, or any number of C or D machines instead. Since 22 July 2025 it can take up an extended entitlement of up to 80 machines if it meets floor-space and table conditions. Our casino slot machines page explains what you find there.
Gambling can be addictive. Free, confidential help is available 24 hours a day from the National Gambling Helpline on 0808 8020 133. Visit GamCare.org.uk and GamCare, or block yourself from all UK-licensed gambling sites with GAMSTOP.
This site contains adverts. We may earn commission when you sign up through our links. Advertiser disclosure.
We use no tracking cookies. We store one item in your browser to remember this notice. Casino sites may set their own cookies after you follow an advert link. Cookie policy