Skill with prizes machines, or SWPs, are coin-operated games in which the prize depends only on the player’s skill, such as pub quiz machines. Because there is no element of chance, UK law doesn’t treat them as gaming machines. This guide explains the Gambling Commission’s test, the history of quiz machines, how the maths works and the warning signs that a ‘skill’ game is really a gaming machine.
An SWP is a machine where winning depends only on skill; any element of chance from the machine makes it a gaming machine.
Genuine SWPs need no licence or permit, can be sited anywhere and have no legal stake or prize limit.
The Commission says genuine SWPs offering prizes above £50, the industry trade body’s limit, would be very hard to run viably.
Pub quiz machines began in 1985 and moved to multi-game terminals in the early 2000s.
Legal status
Not a gaming machine if skill alone decides
Licence needed
None for a genuine SWP
Legal stake or prize cap
None
Industry prize limit
£50 (trade body)
Typical example
Pub quiz machine
First UK quiz machine
Quizmaster, 1985
What are skill with prizes machines?
A skill with prizes machine is a game you pay to play in which the prize is decided only by how well you play. The Gambling Commission’s guidance to licensing authorities describes it as a machine where ‘the winning of a prize is determined only by the player’s skill’, and adds that any element of chance imparted by the machine would make it a gaming machine instead. Its examples are trivia machines in pubs and clubs, which pay cash for answering general knowledge questions, and ticket-redemption games in family entertainment centres that reward a high score.
SWPs belong on our list of slot machine types because they often sit next to fruit machines and look similar. Legally, though, they are the opposite: a fruit machine is a gaming machine because chance decides the result, while a genuine SWP is outside gambling law altogether. Our short answer to what is a SWP machine covers the basics; this page goes into the test, the history and the maths.
The UK legal test: skill or chance?
Under section 6 of the Gambling Act 2005, gaming means playing a game of chance for a prize. Section 235(2) then sets out exemptions for some machines. The Commission’s advice on whether a prize machine is a gaming machine turns this into a series of questions about each game on the machine.
How the Gambling Commission decides whether a game involves chance
Question
If yes
Commission’s example
Does the outcome depend entirely on chance?
Game of chance: a gaming machine
Roulette
Does chance affect the result to any appreciable extent, even if skill dominates?
Still a game of chance
Poker
Is any chance involved only trivial?
Can be treated as skill
Chess
Is it presented as a game of chance, through words like ‘stake’ or ‘jackpot’, symbols or advertising?
Points towards gaming
Livery and naming
The key point is the second question. The Commission says it doesn’t matter whether chance predominates over skill; if chance can affect the result to any appreciable extent, the game is a game of chance. And if any one game on a multi-game machine involves chance, the whole machine is a gaming machine. That makes the line much stricter than many people assume, and it is why multi-game slot machines holding skill and chance games together are regulated as gaming machines.
Red flags: when a ‘skill’ machine is really a gaming machine
The Commission lists features that suggest a machine sold as a skill game is in fact a gaming machine, whether they are always present or switched on by a compensation mechanism.
A skilful player isn’t given enough time to use their skill.
A reaction-based outcome isn’t genuinely achievable by a human.
A memory game doesn’t let the player retain and recall what they need.
Controls behave inconsistently, such as a button giving different results for the same pressure.
Payouts change according to the machine’s history, which may make the outcome predetermined.
If not every advertised prize can actually be won, the Commission says the game may be fraudulent and referred to other agencies. The same thinking explains why a fruit machine’s skill stop doesn’t make it a skill game: our page asking is stopping the reels a skill explains what the button really does.
SWP stakes, prizes and where the machines can go
Because a genuine SWP isn’t a gaming machine, it needs no licence or permit, and the law sets no maximum stake or prize. The Commission’s guidance says SWPs can be sited anywhere, from a pub to a cinema foyer or shopping centre, and they don’t count towards the machine allowances of pubs, clubs, adult gaming centres, family entertainment centres or bingo halls. A pub’s automatic entitlement to two gaming machines, explained in how many slot machines a pub can have, is separate.
In practice, prizes stay low. The Commission says it would be very difficult to make an economically viable genuine SWP with prizes above £50, the limit set by the industry trade body, because skilled players would win the top prize too often. A machine offering much more would likely draw questions about whether it is genuinely skill-based. The Commission also notes that SWPs may still be liable for Machine Games Duty and need registering with HMRC; GOV.UK sets out how much Machine Games Duty is paid (opens in a new tab).
SWP compared with UK gaming machine categories found in pubs
Quiz machines are the best-known SWPs in Britain. Wikipedia’s quiz machine article (opens in a new tab) records the first UK quiz machine as Quizmaster, made in 1985 by Coinmaster of Cardiff. Early machines charged 20p a game with a £10 top prize. Leading makers through the 1980s and 1990s included Coinmaster, JPM, Barcrest, Bell-Fruit, Maygay and Ace-Coin.
UK quiz machine timeline
Date
Development
1985
Quizmaster by Coinmaster, the first UK quiz machine; 20p play, £10 top prize
1988
Top prize rises to £12
Around 1991
Top prize reaches £20
1994
JPM’s Monopoly SWP: first 50p-play machine and first with a touchscreen
Late 1990s
A few machines offer £40; many new ones offer lower jackpots such as £5
2000
Who Wants to Be a Millionaire quiz machine arrives
Early 2000s
Single-game cabinets replaced by multi-game terminals running up to 25–30 games, such as Maygay’s itbox
Today
Most games offer a nominal £20 for 50p play; a few offer £40 for £1
From the start, a small group of serious players memorised large parts of the question sets and moved between venues. Manufacturers responded with bigger question banks and ‘spoiler’ questions, and since the mid-1990s formats have become far less friendly to expert players. Payout levels and jackpots are now lower than in the machines’ early years. For the fruit machine side of the same pubs, see our history of fruit machines.
How a pub quiz SWP works, step by step
Insert money. Most quiz games charge 50p or £1 a game; the price is shown on the screen.
Choose a game from the menu on a multi-game terminal.
Answer questions against the clock. Each correct answer moves you up a prize ladder.
Use any help options the rules describe, if your game has them.
Decide whether to collect or go on. Some games let you bank a lower prize or risk it for the next rung.
Collect your prize, or the game ends when you answer wrongly or run out of time.
The rules for each game should be on screen. If the timer seems too short for anyone to read and answer, or answers you know are right are marked wrong, those are the warning signs the Commission describes.
The maths of a quiz machine: why the top prize is so hard
Even a game with no random element can be very hard to win if the questions are tough. A simple calculation shows how a prize ladder stacks the odds against guessing. With four answer options, a pure guess is right 25% of the time; the chance of guessing several in a row multiplies down quickly.
Chance of reaching a prize by guessing alone (four options per question)
Correct answers needed
Chance by guessing
About 1 in
1
25%
4
3
1.56%
64
6
0.024%
4,096
10
0.0001%
1,048,576
Knowledge changes the picture, which is the whole point of an SWP. But game designers set the final questions so hard that the Wikipedia article describes reaching the jackpot as virtually impossible, and the Commission’s view that prizes above £50 are hard to sustain reflects the same economics. A £20 jackpot on a 50p game is 40 times the stake; to stay in business, the operator needs most players to pay many 50p games for each top prize paid.
These figures are illustrations of probability, not data from any real quiz machine.
Arcade games that are not skill with prizes machines
Several familiar machines look like skill games but are regulated as gaming machines. Crane grab machines with non-money prizes are Category D, with a £1 maximum stake and £50 maximum prize, and coin pushers are Category D too, with a 20p stake and £20 prize, no more than £10 of it money. Our page asking are crane grab machines rigged explains how their payout is controlled. Category D machines currently have no statutory minimum age, though operators have kept under-18s off cash-paying Category D slot-style machines voluntarily since 2021. A legal ban was announced by the government in May 2024 but had not taken effect by 21 October 2026.
Ticket-redemption games, such as shooting baskets for a high score, can be exempt if the prize genuinely depends on skill, according to the Commission’s guidance. This page is written for adults; our slot machine FAQs for parents covers questions about children and arcades.
Skill with prizes machines: pros, cons and who they suit
Advantages
Results reward knowledge or ability, not luck.
Prizes and stakes are usually modest.
You can stop at any rung of the ladder.
Rules are on screen before you pay.
Drawbacks
Top prizes are designed to be very hard to reach.
No licence means no Gambling Commission oversight of a genuine SWP.
No statutory RTP display, unlike gaming machines.
Some ‘skill’ machines may in fact be illegal gaming machines.
SWPs suit adults who enjoy quizzes and see the 50p or £1 as the price of a game, not an investment. They are not a way to make money: payouts have fallen and question sets are built against regular big winners. If you also play the pub fruit machine next door, remember it is a different thing: a gaming machine where chance decides and the house keeps a share over time.
SWP myths and facts
Myth: a little luck doesn’t matter if skill dominates. Fact: under the Commission’s test, any appreciable element of chance makes it gaming.
Myth: a skill stop on a fruit machine makes it a skill game. Fact: the machine still decides what can land; it is a gaming machine.
Myth: SWPs must pay out a set percentage. Fact: there is no legal payout rule because they aren’t gaming machines; operators set prize levels.
Myth: regular players can earn from quiz machines. Fact: question banks, spoiler questions and lower payouts make that much harder than in the 1980s.
Where to play online slots in the UK
Online casinos don’t offer skill with prizes games; everything in a casino lobby is a game of chance, including slots. If you do play slots online, the offers below are our partners’ current welcome deals, for new customers aged 18+, and terms apply. Unlike a quiz machine, your knowledge won’t change the result.
Coral gives 100 free spins worth 10p each on selected slots when you deposit and bet £10 or more on slots between 1 October 2026 and 1 February 2027; claim within 48 hours and play within 7 days, with no wagering on winnings. Ladbrokes gives 50 free spins a day for 10 days, up to 500 at 10p each, after you play £10 on slots; claim each day by 23:59, with no wagering, and spins last 7 days. Some payment methods, including PayPal, Skrill and prepaid cards, don’t qualify at either, and both belong to LC International Limited. PlayOJO gives 80 free spins at 10p on Big Bass Bonanza for a first deposit of £10 or more, with no wagering.
Set a deposit limit first. Free, confidential help is available from the National Gambling Helpline on 0808 8020 133 and from GamCare (opens in a new tab).
Coral and Ladbrokes are both run by LC International Limited (Entain). If you already hold an account with one Entain brand, you may not be able to open a new account with another; check the terms before signing up.
Significant terms: 18+. New players only. Offer runs 01/10/2026 to 01/02/2027. Deposit (certain types excluded) and bet £10+ on slot games to get 100 free spins (selected games, £0.10 each, 48 hrs to accept, valid 7 days). No wagering on free spin winnings. Deposits by Neteller, PayPal, Paysafe, Skrill, prepaid cards and certain debit cards do not qualify. Restrictions and T&Cs apply. GamCare.org.uk
Read the Coral reviewLicence: LC International Limited, UKGC account 54743. Offer checked 5 October 2026.
Significant terms: 18+. New customers only, from 14/11/25 until further notice. Certain deposit methods excluded. Deposit and spend £10+ on slots for 50 free spins a day during the first 10 days after first deposit and registration (max 500, £0.10 each, selected games, claim before 23:59 each day, valid 7 days). No wagering. Prepaid cards, PayPal, Paysafe, Neteller, Skrill and Moneybookers deposits do not qualify. Restrictions and T&Cs apply. GamCare.org.uk
Read the Ladbrokes reviewLicence: LC International Limited, UKGC account 54743. Offer checked 5 October 2026.
Significant terms: 18+. New UK customers (excluding Northern Ireland). First deposit only. Minimum deposit £10. 80 free spins on Big Bass Bonanza, £0.10 each. No wagering requirements; winnings paid in cash. Cannot be used with any other offer. Only available to players who arrive through the designated offer link. Full T&Cs apply. GamCare.org.uk
Read the PlayOJO reviewLicence: Skill On Net Limited, UKGC account 39326. Offer checked 5 October 2026.
18+. Gambling should be entertainment that costs money, not a way to make it. Decide a budget before you play: plan a slot budget. Free, confidential help: National Gambling Helpline 0808 8020 133.
Frequently asked questions
What is a skill with prizes machine?
A skill with prizes machine, or SWP, is a paid game in which the prize depends only on the player’s skill, such as a pub quiz machine where correct answers win cash. The Gambling Commission says any element of chance imparted by the machine would make it a gaming machine instead. Genuine SWPs are outside gambling regulation, so they need no licence and have no legal stake or prize limits. Our quick answer to what is a SWP machine summarises the key points.
Is a pub quiz machine gambling?
Not legally, if it is a genuine skill game. Under the Gambling Act 2005, gaming means playing a game of chance for a prize, and a quiz decided only by correct answers isn’t a game of chance. The Commission names trivia machines in pubs and clubs as its example of a skill game. If chance plays any appreciable part, though, the machine becomes a gaming machine. Either way it costs money. Our pub slot machines page covers the gaming machines beside it.
What is the difference between an SWP and a fruit machine?
Chance. On a fruit machine, the result is decided by the machine’s random or compensated system, so it is a gaming machine, limited to a £1 stake and £100 prize as Category C, and restricted to adults. On a genuine SWP, the result depends only on the player’s skill, so it isn’t a gaming machine and has no statutory stake, prize or age limits. Holds, nudges and skill stops don’t turn a fruit machine into a skill game. See what is a Category C machine.
How much can you win on a skill with prizes machine?
There is no legal maximum, but most pub quiz games today offer a nominal £20 top prize for 50p play, and a few offer £40 for £1, according to Wikipedia’s quiz machine history. The Gambling Commission says it would be very hard to run a genuine SWP with prizes above £50, the industry trade body’s limit, because skilled players would win too often. Bigger prizes on a ‘skill’ game are a warning sign. See can you trick a slot machine for related myths.
Do skill with prizes machines need a licence?
No, not if they are genuine. The Gambling Commission’s guidance says genuine SWPs can be sited without permissions anywhere, including cinema foyers and shopping centres, and they don’t count towards a pub’s or club’s gaming machine allowance. A machine with any chance element does need the usual gaming machine permits and licences. SWPs may still owe Machine Games Duty to HMRC. Our page on pub gaming machine permits explains the permits gaming machines need.
Is there an age limit on skill with prizes machines?
There is no statutory age limit for genuine SWPs, because they are not gambling under the Gambling Act 2005. Venues still control who may enter and use their facilities, and pubs have their own rules on under-18s. Machines that are really gaming machines carry their category’s rules: Category B and C are 18+, and Category D currently has no statutory minimum. We write for adults. Our page on can under-18s play arcade machines covers the arcade side.
When did quiz machines start in the UK?
The first UK quiz machine was Quizmaster, made by Coinmaster of Cardiff in 1985, charging 20p with a £10 top prize. Prizes rose to £12 in 1988 and £20 around 1991, and JPM’s Monopoly SWP in 1994 was the first 50p game and the first with a touchscreen. Multi-game terminals replaced single-game cabinets in the early 2000s. Our history of slot machines in Britain puts this alongside the fruit machine story.
Can a skill game be illegal?
Yes, if it is really a game of chance. The Commission’s red flags include too little time for a skilled player, reaction tests no human can meet, memory games you can’t remember, inconsistent buttons and payouts that change with the machine’s history. Any of these can make a so-called skill game a gaming machine, which then needs the right licence and category. Machines where not all prizes can be won may be fraudulent. Our compensated machines page explains payout control.
Are crane grabs and coin pushers skill with prizes machines?
No. Both are regulated as Category D gaming machines because chance affects the result. Crane grabs with non-money prizes have a £1 maximum stake and £50 maximum prize, and coin pushers or penny falls allow a 20p stake and £20 prize, of which no more than £10 may be money. Category D has no statutory age limit at present. Our pages on pusher machines and crane grabs explain how each works.
Do skill with prizes machines pay tax?
They can. Even without a gambling licence, an SWP can fall within Machine Games Duty, the Commission’s guidance points out, so its operator may have to register with HMRC. The duty, where due, is paid by the business on net takings, not by players. Gaming machine duty rates are 5%, 20% or 25% depending on the cost to play and prize. Players’ winnings are not taxed in the UK. See our Machine Games Duty page.
Gambling can be addictive. Free, confidential help is available 24 hours a day from the National Gambling Helpline on 0808 8020 133. Visit GamCare.org.uk and GamCare, or block yourself from all UK-licensed gambling sites with GAMSTOP.
This site contains adverts. We may earn commission when you sign up through our links. Advertiser disclosure.
We use no tracking cookies. We store one item in your browser to remember this notice. Casino sites may set their own cookies after you follow an advert link. Cookie policy