How to play fruit machines

How to play fruit machines, in short: load credit, choose a stake, press start, use any holds or nudges the machine offers, and collect when you want to stop. A UK pub fruit machine takes up to £1 a game and pays up to £100, and the buttons, meters and feature board all follow a pattern you can learn in a few minutes.

Key takeaways

  • Pub fruit machines are Category C: £1 maximum stake, £100 maximum prize, 18+ only.
  • Holds and nudges only help when the machine offers them; they don’t change its payout percentage.
  • The bank or win meter is separate from credit; press collect to take money out.
  • Gambling a win on a hi-lo or ladder risks it; it doesn’t improve the long-run return.
  • Set a spend for the visit before you load any money.
Usual category
C
Maximum stake
£1 per game
Maximum prize
£100
Minimum age
18
Payment
Coins, notes; no direct debit card play

How to play fruit machines: a first game in seven steps

Every fruit machine looks a little different, but the sequence of a game hardly changes. If you have never played one, this is what happens from the moment you walk up to the cabinet. Our guides hub has related pages if you want the background first.

  1. Check you are allowed to play: pub fruit machines are for adults aged 18 and over.
  2. Read the rules or info screen so you know the stake options, the top prize and how the features work.
  3. Load credit with coins or notes; the credit meter shows the amount in pounds and pence.
  4. Choose your stake if the machine offers more than one, up to the £1 maximum.
  5. Press start: the reels spin and stop, and any winning line pays into the bank or credit meter.
  6. If the machine lights up hold or nudge buttons, decide whether to use them (see below).
  7. Press collect when you want to stop; the machine pays out what is in the bank.

Before you start: age, limits and a spending plan

Pub machines are almost always Category C, which caps the stake at £1 a game and the prize at £100, according to the Gambling Commission’s list of machine categories (opens in a new tab). Category D machines, with far lower limits, can also be found in pubs. Pubs with an alcohol licence have an automatic entitlement to two Category C or D machines, set out in the Commission’s guidance on the two-machine entitlement (opens in a new tab); more need a permit.

Decide what you are prepared to spend before you start, because fruit machines are quick. Even if a game takes a few seconds, a few hundred games pass in an hour. At 50p a game, 300 games put £150 through the machine; if the machine displays a target return of 85% (an illustrative figure), the average cost would be £22.50, and any single session can land far from that.

Money put through a fruit machine per hour (illustrative)
StakeGames per hourTotal stakedAverage cost at 85% returnAverage cost at 90% return
20p300£60£9£6
50p300£150£22.50£15
£1300£300£45£30

Fruit machines cost money to play and over time the machine keeps its share. Treat what you put in as the price of the entertainment, and walk away at the limit you set.

The buttons on a fruit machine and what they do

Knowing how to play fruit machines is mostly knowing the buttons. Names vary between makers, but the jobs are much the same. Learn these and you can play almost any pub machine.

Common fruit machine buttons
ButtonWhat it doesWhen it lights up
Start / SpinBegins a game at the selected stakeWhenever there is enough credit
Stake / BetChanges the amount per gameBetween games, on multi-stake machines
Hold (one per reel)Keeps a reel still on the next spinOnly when the machine offers holds
Nudge up / downMoves a reel one positionOnly when nudges have been awarded
CollectPays out what is in the bank or creditAny time between games
TransferMoves winnings from the bank back into creditWhen the bank holds money
Hi-lo / GambleRisks a win for a chance of a bigger oneAfter some wins or features
Info / RulesShows the paytable and feature rulesBetween games

On digital machines several of these may share a touch screen, and some games add a skill stop that lets you halt a feature reel. The page why do fruit machines say hold? explains the most-flashed button of all.

Credit, bank and collect: how your money moves

Money you put in goes on the credit meter. Each game takes the stake from that meter. Wins often go to a separate bank, which you can collect as cash or transfer back to credit to keep playing. The difference matters: money left in credit gets used for the next game, while money in the bank waits until you decide.

A simple habit helps here. When a win lands in the bank, decide there and then whether to collect it or transfer it. Many players set aside any bank above their starting amount and only play on with the rest. That doesn’t change the odds, but it stops winnings quietly drifting back into the machine.

Reels, the win line and the fruit paytable

Most UK fruit machines have three reels and a single central win line, though some have more. A win comes from matching symbols on that line, in an order the paytable sets out. The classic symbols are cherries, lemons, oranges, plums, melons, bells, bars and sevens, and their history goes back to the American gum-vending machines of the early twentieth century.

Cherries often pay even when only one or two appear, which is why they show up so often on small wins. Higher symbols such as sevens and bars usually need three in a line. The exact values are on the machine’s paytable, which is the only reliable source for that cabinet.

Using holds when the machine offers them

A hold keeps a chosen reel still while the others spin again. The machine decides when holds are available; you decide which reels to hold. The usual approach is to hold reels that already show part of a winning line. With two cherries in place, for instance, holding those reels and respinning the third keeps that partial line in play.

Some machines offer ‘auto hold’ suggestions, and some games describe hold offers that follow a nudge, which players call a ‘hold after a nudge’. Either way, a hold uses information the machine has given you; it doesn’t beat the machine’s built-in percentage. Our holds feature page has worked examples.

Nudges: moving a reel into a win

A nudge moves one reel up or down a single position. When the machine awards nudges, a counter shows how many you have, and you spend them on whichever reels you choose. Part of learning how to play fruit machines well is simply reading which symbols sit just above and below the win line, so you can see whether a nudge or two would complete a line.

Nudges are one of the features that make fruit machines feel different from online slots. If you miss a nudge win the machine offered, you lose a prize that was available; if you use them well, you collect it. That’s all a nudge does. Our in-depth guide on how to use nudges on fruit machines works through real-looking reel positions.

The feature board, trails and cash ladders

Above the reels, most fruit machines have a feature board or trail. Certain symbols, number reels or features move a marker along it, and reaching particular squares awards cash, nudges, repeat chances or a bonus game. Our page on the feature trail explains the typical layout.

Many machines then offer a cash ladder or hi-lo gamble, where you can risk a prize for a chance of moving up. A gamble doesn’t make the game more generous over time; it swaps a certain smaller amount for an uncertain larger one. If you want to keep a win, take it.

How much fruit machines pay back

A Category C machine must display its theoretical target return, but the law sets no minimum. Figures on pub machines are generally lower than those on online slots, partly because the machine’s takings also cover the pub’s share, the supplier and Machine Games Duty (opens in a new tab), which businesses pay on net takings at 20% for machines costing 21p to £5 a game.

The figure applies over a very long period, so short sessions vary widely. A machine with a target return of 85% has an average cost of £15 for every £100 put through it, but one evening could see you lose your whole budget or collect the £100 top prize. More detail is in what is the return on a pub fruit machine?

Fruit machine myths: full machines, timing and tricks

Some UK fruit machines are compensated: the software steers the long-run payout towards its target. That has given rise to the belief that you can spot a machine that is ‘full’ and about to pay. In practice you can’t see the machine’s internal balance, other players’ wins and losses are an incomplete picture, and the target itself still includes the machine’s share. Nothing about a machine’s lights or sounds tells you it is ready.

  • Feeding a machine someone else has ‘filled’ is not a reliable approach; see why fruit machines pay out in bursts.
  • Hold-after-nudge ‘cheats’ printed in magazines describe features, not loopholes; they work only as the game allows.
  • No button timing, coin order or stake pattern changes the built-in percentage. See can you trick a slot machine?

How to play fruit machines online

Online fruit-style slots borrow the look of pub machines but play by online rules: each spin is random, a spin takes at least 2.5 seconds, there is no autoplay, and the stake is capped at £5 a spin (or £2 for players aged 18 to 24). Classic examples include Fire Joker, a 3x3 game with 5 paylines and an 800x max win, and Mega Joker, which has a Supermeter mode. Barcrest, a long-standing UK pub machine maker, also produced Rainbow Riches.

Most online fruit games have no real nudges or holds you control, and where a game uses the words, the outcome has usually already been decided. Our fruit slots online page compares the main styles.

Where to play fruit-style slots online

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The free spins usually apply to selected games rather than fruit slots specifically, so read the terms; some payment methods are excluded from the Coral and Ladbrokes deals, and both are run by LC International. Check the lobby for fruit-style titles, as availability changes. See our Ladbrokes page for the full terms.

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Frequently asked questions

How do you play a fruit machine for the first time?

Put in coins or a note, choose a stake up to the £1 maximum on a pub machine, and press start. Wins pay into a bank or credit meter, and the machine will light up hold or nudge buttons when it offers them. Press collect to take your money out when you finish. Read the info screen first so you know how the features work. Our short answer page, how do you play a fruit machine?, covers the same ground in brief.

What is the maximum stake on a pub fruit machine?

The maximum stake on a pub fruit machine is £1 a game, because pub machines are Category C. The maximum prize is £100. Category D machines, which can also be sited in pubs, have lower limits, such as a 10p stake and £5 prize for money-prize versions. Higher limits only apply to Category B machines in casinos, betting shops, bingo halls and adult gaming centres. Our page on the maximum prize on a pub fruit machine has the full table.

Can you win on fruit machines?

You can win individual games and occasionally a top prize, but over time a fruit machine keeps a share of everything put through it. A machine displaying 85% returns £85 on average for every £100 played, meaning an average cost of £15. Holds and nudges help you collect wins the machine has offered but can’t change that percentage. See can you win on fruit machines? for a fuller answer.

What does the bank mean on a fruit machine?

The bank is a separate meter that holds winnings until you choose to collect them or transfer them to credit. Credit is what each game takes its stake from, so money moved there will be played. Keeping winnings in the bank and collecting them gives you a clear line between what you brought and what you won. Labels differ by maker, so check the rules screen. Our collect button glossary entry explains how payouts work.

Should I always use the nudges on a fruit machine?

Use nudges when they can complete a winning line, because otherwise the prize they offered is lost. Where nudges can’t make a win, it doesn’t matter how you use them, unless the rules say unused nudges carry forward. Read the symbols above and below the win line before spending each one. Nudges don’t change the machine’s overall payout percentage. Our nudges feature page explains the mechanics.

Are fruit machines random?

Some fruit machines are fully random and some are compensated, meaning their software adjusts the chance of wins to keep the long-run payout near a target percentage. Proposed Commission standards say machines should state which type they are. Either way, the outcome of a game can’t be predicted by players. Online slots are always random, with each spin independent. Our compensated machines page explains the difference.

Do pub fruit machines pay out in cash?

Yes, most Category C pub machines pay prizes in cash, usually coins, up to the £100 maximum prize. Some machines in other venues pay by printed ticket that you take to a cashier or another machine. If anything about a payout looks wrong, speak to staff before you leave the machine, and keep any ticket until it has been cashed. See do pub machines pay out in cash?

Is it worth gambling a win on the hi-lo?

Gambling a win on the hi-lo is a choice about risk, not value; it does not improve the machine’s long-run return. You swap a certain prize for the chance of a bigger one or nothing. If you want to keep a win, collect it. If you enjoy the gamble, decide in advance which amounts you will risk. The gamble ladder entry explains how ladders and hi-lo features usually work.

Can I play fruit machines online in the UK?

Yes, many online slots are styled on fruit machines, with fruit symbols, 3 reels and simple win lines, and you can play them at UK-licensed casinos from age 18. They follow online rules: random spins, a 2.5-second minimum spin, no autoplay and stake caps of £5, or £2 for players aged 18 to 24. Real holds and nudges are rare online. See can you play fruit machines online?

How long does £20 last on a pub fruit machine?

It depends on the stake and how fast you play, but the average cost is the stake multiplied by the share the machine keeps. At 20p a game, £20 is 100 games before any wins are counted; at £1 it is 20 games. If the machine displays an 85% return, the average loss on £20 put through is £3, although wins usually get played back in. Our how long will my money last on slots guide shows the maths.

Sources

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