Fruit machine features are the extras that sit on top of the reels of a UK pub or arcade machine: holds, nudges, feature trails, number reels, cash pots, skill stops, repeat chances and gambles. Each one is a different way of handing out prizes, and none of them changes the share of stakes the machine is built to keep.
Holds and nudges are offered by the machine; your job is to use them when they can complete a win.
Feature trails, number reels and cash pots are routes to bigger prizes inside the same payout budget.
Skill stops and gambles feel like control, but read the rules: many outcomes are already set.
Every feature is funded by the machine’s overall return, which is shown on Category C machines.
Online slots borrow the names (nudging wilds, XNudge) but work differently.
Typical machine
Category C, £1 stake, £100 prize
Player-choice features
Holds, nudges, gambles
Machine-run features
Trails, number reels, cash pots, streaks
Bar-X created
1981 (Electrocoin)
First UK quiz machine
1985
What fruit machine features are and why they exist
A plain three-reel machine with one win line would be over in seconds and would pay only small line wins. UK makers spent decades adding layers on top: chances to hold reels, nudge them into place, climb a board of prizes and gamble winnings. These fruit machine features stretch a £1 game into something with choices and suspense, and they give the machine many more ways to pay its prizes.
The important thing to grasp is that features don’t add money to the machine. Its overall return is fixed by its design; features decide how that return is shared out, whether in many small line wins or in fewer, larger trail and jackpot awards. This guide takes each common feature in turn, then shows how they fit together. For general play, start with how to play fruit machines, or browse the guides hub.
Common fruit machine features at a glance
Feature
What it does
Who decides
Changes payout %?
Hold
Keeps chosen reels still for the next spin
Machine offers, player chooses
No
Nudge
Moves a reel one step up or down
Machine awards, player spends
No
Feature trail
Board of prizes reached by symbols or numbers
Machine
No
Number reel
Extra reel that moves you along the trail
Machine
No
Cash pot
A pot that builds and pays in a feature
Machine
No
Skill stop
Button to stop a moving feature display
Player presses; result often pre-set
No
Repeat chance
Offers a chance to repeat a win
Machine
No
Hi-lo / gamble
Risk a win for a bigger one
Player
No
Holds: keeping reels in place
When the machine lights its hold buttons, you can freeze one or more reels so only the others spin next time. Holds usually appear after a losing game, and some machines show a ‘hold’ message or flash suggested reels. The decision is simple in principle: hold the reels that already show part of a paying line, and let the rest spin.
Two cherries on reels one and two with a lemon on reel three is the classic case. Hold the cherries and you keep that partial line, needing only the third reel to land. Where nothing on the win line is worth keeping, holding has no value and you might as well spin everything. Our holds feature page covers auto-holds and holds that follow a nudge.
Nudges: the most British of fruit machine features
A nudge shifts a reel by one position. Machines award them in different ways: a fixed number after a spin, a counter you can spend over several reels, or nudges won from the feature board. Some also give ‘nudge’ results directly, where the machine moves a reel itself to make a win. The Leeds firm Dransfield Novelty has claimed it originated the nudge, a claim reported in 2019 in coverage of its Reflex Gaming deal (opens in a new tab); the claim is the company’s own.
Using nudges well is about reading the symbols just above and below the win line. Our step-by-step guide on how to use nudges on fruit machines has worked examples, and the rest of this guide shows how they sit alongside the other features.
Feature trails and boards
The board above the reels on most UK fruit machines is a feature trail: a path of squares, each showing a prize or a feature such as nudges, a cash amount or entry to a bonus game. Certain reel symbols or number results move a light along the path. Reaching the end, or a particular square, triggers the larger awards.
Trails are where much of a fruit machine’s excitement sits, because they show you a prize just ahead. That visibility is a design choice. A square marked £100 a few steps away isn’t a sign the machine is about to pay it; the steps are drawn from the same fixed maths as everything else.
Number reels, cash pots and mystery prizes
A number reel is an extra reel or display that shows numbers instead of fruit. When it is active, the number it lands on usually decides how many steps you move along the trail, so a 5 can carry you past several squares at once.
A cash pot is a running total, often shown on its own display, that builds during play and pays out when a feature collects it. A mystery prize is an award whose value isn’t shown until it is revealed. All three spread the machine’s return into less frequent, more visible prizes, which is part of why fruit machines can feel streaky.
Skill stops: control or theatre?
A skill stop is a button that halts a moving display, such as a spinning cash ladder or a set of reels in a feature. It feels like a test of timing. On many modern machines, though, the result of a feature is decided when it starts and the stop button only controls when it is shown. The machine’s rules screen is the only place to find out how a particular game treats it.
Online, the question is settled: stopping the reels early changes nothing about the outcome, and slam stops have been banned on online slots in Great Britain since 31 October 2021. See is stopping the reels a skill? for the detail.
Repeat chances and streak features
A repeat chance gives you an opportunity, after a win, to have that win paid again, depending on the game’s rules. Streak features pay a run of wins in quick succession once triggered, so the machine seems to hit a hot patch. Both are ways of paying a block of the machine’s return in one go.
Because they pay in bursts, these features are behind the impression that fruit machines go through good and bad spells. The bursts are built into the design; they don’t reveal a pattern you can use. How compensation and features combine is covered in why do fruit machines pay out in bursts?
Hi-lo, cash ladders and gamble buttons
After some wins, the machine may offer a hi-lo gamble: guess whether the next number or card will be higher or lower to move up a cash ladder, or lose the win. Some ladders let you collect at any rung. The gamble is a separate decision from the game itself.
Before you play, decide which amounts you are happy to gamble and which you will always collect.
When a gamble is offered, check what the next rung pays and what you lose if the guess is wrong.
If the win matters to you, press collect rather than gamble.
If you gamble and climb, decide in advance where you will stop.
However it is presented, a gamble swaps a known prize for a chance at a larger one. It doesn’t make the machine more generous over time.
How fruit machine features fit inside the payout percentage
Category C machines must display a theoretical target return, and many UK fruit machines are compensated: their software steers the long-run payout towards that target. Think of the target as a budget. If a machine is set to return, say, 85% (an illustrative figure), every line win, nudge prize, trail award and cash pot is paid from that 85%. A machine with generous trails will pay fewer small line wins, and the reverse.
This is why no feature beats the machine. Using holds and nudges well means you don’t miss prizes the machine has made available, which is worthwhile; but the machine’s share of £15 in every £100 played, on that illustrative figure, stays in place. The mechanism is explained under compensated machines.
How fruit machine features developed in the UK
Fruit machine features grew up alongside the laws that set machine limits. The Gaming Act 1968 treated pub and arcade machines as ‘amusement with prizes’ (AWP) machines, and the Gambling Act 2005 replaced that system with today’s categories. Our fruit machine history page has the full story.
Milestones for UK fruit machine features
Year
Milestone
1968
Gaming Act 1968 sets rules for AWP machines in pubs and arcades
1981
Electrocoin creates Bar-X; in UK arcades by 1983
1985
First UK quiz machine, Coinmaster’s Quizmaster
1994
JPM’s Monopoly machine: first 50p-play quiz machine and first with a touch screen
27 October 2006
AWP maximum stake raised from 30p to 50p and all-cash prize from £25 to £35
1 September 2007
Gambling Act 2005 regime replaces the 1968 Act; Category C covers pub machines
Online slots borrow fruit machine language but work differently. Every online spin in Great Britain is random and independent, takes at least 2.5 seconds and can’t be started by autoplay. Features with familiar names have new meanings: nudging wilds move a wild reel one step at a time to cover the screen, and Nolimit City’s XNudge wilds add a multiplier with each nudge. You don’t spend these nudges; the game does it for you.
Some online games recreate pub-style trails and gambles, often from makers with a UK machine history such as Barcrest. The fruit machines type page compares land-based and online versions.
Where to play slots with fruit machine features online
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Frequently asked questions
What are the main fruit machine features?
The main fruit machine features are holds, nudges, feature trails, number reels, cash pots, skill stops, repeat chances, streaks and hi-lo gambles. Holds and nudges let you act on chances the machine offers; trails, number reels and pots are routes to larger prizes; gambles let you risk a win. All of them are paid from the machine’s overall return rather than adding to it. Our features hub lists every feature we cover.
Do fruit machine features improve your chances of winning?
No, fruit machine features don’t change the share of stakes the machine keeps over time. Using holds and nudges well stops you missing prizes the machine has offered, which is worth doing, but the long-run percentage stays where it was designed to be. A machine displaying an 85% return keeps an average of £15 per £100 played however you use its features. See can you win on fruit machines?
What is a feature trail on a fruit machine?
A feature trail is the board of squares above the reels on many UK fruit machines. Symbols or number results move a marker along it, and certain squares award cash, nudges, repeat chances or a bonus game. The trail shows nearby prizes clearly, but being close to a big square doesn’t mean it is about to be reached; each step comes from the machine’s fixed maths. Our feature trail page explains layouts and terms.
Is a skill stop really a skill?
Usually not in any meaningful sense. On many machines the result of a feature is decided when it starts, and the skill stop only controls when the result is revealed. The game’s rules screen will say if timing makes any difference. Online slots go further: stopping the reels early has no effect and slam stops are banned on UK online slots. Our skill stop page explains how the button works on different machines.
What does repeat chance mean on a fruit machine?
Repeat chance is a feature that can pay a win you have just received a second time, depending on the machine’s rules. It appears after certain wins and is one of the ways a machine pays out a block of its return in one go, which can make results feel streaky. It doesn’t change the overall payout percentage. Our repeat chance page describes the common versions.
Who invented the nudge feature?
The origin of the nudge isn’t settled by any official record we have found. Dransfield Novelty Company, a Leeds machine firm, has claimed it originated the nudge, a claim reported in 2019 when it bought Reflex Gaming. We present that as the company’s own claim. Nudges and holds became defining fruit machine features in the UK. What is documented is set out in our history of nudges and holds.
Why do fruit machines pay out in bursts?
Fruit machines pay out in bursts partly because many of their features, such as trails, cash pots and streaks, are designed to pay blocks of prizes together, and partly because many UK machines are compensated, steering their payout towards a target over time. That doesn’t create a pattern players can use, because the internal state isn’t visible. See why do fruit machines pay out in bursts? for the full explanation.
Do online slots have holds and nudges?
A few online fruit-style games include holds or nudges, but most don’t, and where they do the outcome is still random and controlled by the game. Online features such as nudging wilds or XNudge move reels automatically rather than letting you choose. UK online slots also have no autoplay and a minimum 2.5-second spin. Our nudges feature page explains both land-based and online versions.
What was the first quiz fruit machine in the UK?
The first UK quiz machine is recorded as Coinmaster’s Quizmaster in 1985. Quiz machines, sometimes called skill with prizes machines, mixed trivia questions with prize payouts, and JPM’s Monopoly machine of 1994 is described as the first 50p-play quiz machine and the first with a touch screen. Their questions added a knowledge element that pure reel games lack. See skill with prizes machines for how they work and where they are found.
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